Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jan 07, 2008, 01:23 AM // 01:23   #1
Academy Page
 
Join Date: Jun 2005
Advertisement

Disable Ads
Default Hall Of Heroes Ganking Problem

Problem:

Hall of heroes, the last heroe's ascent map, is a 1vs1vs1 map with 3 game modes. I'm here to state that all those modes have a deep problem, that i will name "ganking". Fondamentally ganking means that the most losing team (call it team C) of the 3 can easily, too easily, choose the winning team between the first 2 (call them A and B).

Game Mode 1
"Capture the Relic is the Guild Wars version of the capture the flag type of PvP game. It is featured in the Global Tournament. Each team, on their own side of the map, has a Ghostly Hero (who will not move or follow players), a relic, and resurrection shrine. The goal of the game is to pick up the enemy's relic and take it back to your own Ghostly Hero to score points while preventing the enemy from doing the same. Players and Ghostly Heroes respawn every two minutes. Capture the relic maps have a ten minute time limit. The last team to capture a relic will have a star next to their score."

Here the ganking occur around 1 minute from the end. If a team is losing by 2 or more point (call it team C), that team just select one among A and B and gank it. With 2 team on you, even if they are the most noob in the world, you lose.

Game Mode 2
"In King of the hill, also called altar battles matches two or three teams fight for control of the hill. The hill is a circular altar at the center of the map. The winning objective is to hold the center when time runs out after 4 minutes.
To capture the altar, lead the Ghostly Hero there. He will use a skill called Claim Resource to capture the altar. The altar can not be captured while an enemy Ghostly hero that holds it is still alive."

Same as before. usually at 4-3 minutes from the end, and almost never after 2, one team is clearly losing. Some fair play teams just resign, the majority just gank one of the others.

Game mode 3
"Capture Points is a battle on certain maps of the Global Tournament that consists of either several points that can be captured on the map. The capturing method is the same as Alliance Battles, in that you must have more of your own than there are of the enemy to capture the point. When capturing shrines, remember that the Ghostly Hero counts as four players so a common strategy is send one player off the with him to expedite capping."

Super easy. If you're down 5 points, you lost, go in one of the other team bases and shout in chat "red cap our base". It's done, you ganked.

-----
Recap of the problem.
The wrost team can easly decide who will be the winner among the other two. This problem is due to the fact that the average gw player doesn't play fair. Our players prefer to make another team lose 'cause they think that build is lame or cause they beat them in underworld yesterday.
-----
Why it's annoying:
Alliances always gank the third team.
The best team not always win.
It gives way to lot of insults and bad behaviour in game.
It makes ppl angry, it's a game, i see enough injustice in the real world, i would like to see some fairplay here, if nowhere else, and i would like to see it enforced bacause it's obvious we won't see it in other ways.
-----
Solution.
A full solution would be to change the whole halls thing. I would really like a quick 1vs1 hoh, maybe with multiple modes. But we all understand that gw made your money and we are not going to see big improvement. so i propose a quick solution. Just kick out of the game any team that can be reasonably considered a loser. In king of the hill for example, a team make at most one point every 30 seconds. If you're down 4 point at 1:59, why should you stay? The game should just kick you. Same for the capture points, let's say you can have on average 2 points every 30 secs (it could be more, could be 4, but it's impossible to get four and impossible to get 3 if another team isn't collaborating), if a team is down 6 points at 3 minuts, kick it out. Relic run? You can take one relic every 25 secs on average, if a team is too much down, it has lost. It's not difficul to implement developers, isn't it?
------
My english is poor and probably some concepts are not well explained. Feedback, questions and suggestions are well accepted.
rezha is offline   Reply With Quote
Old Jan 07, 2008, 01:41 AM // 01:41   #2
Lion's Arch Merchant
 
Join Date: Nov 2007
Profession: Mo/
Default

If you can't deal with competition get out of HA
Unholy Tank V is offline   Reply With Quote
Old Jan 07, 2008, 01:53 AM // 01:53   #3
Jungle Guide
 
Count to Potato's Avatar
 
Join Date: Feb 2006
Location: Imagination Land
Guild: I Swear She Was Eighteen [Gwen]
Profession: W/
Default

i agree its a problem, sometimes ganks come from prior matches and grudges where the losing team was able to skip back into HoH and have revenge on their team, sometimes a team ganks u and u feel the need to gank back in the next meeting, but what are u going to do? thats human nature
Count to Potato is offline   Reply With Quote
Old Jan 07, 2008, 02:31 AM // 02:31   #4
Div
I like yumy food!
 
Div's Avatar
 
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
Default

Quote:
Originally Posted by rezha
Solution.
A full solution would be to change the whole halls thing. I would really like a quick 1vs1 hoh, maybe with multiple modes.
1v1's are extremely boring, and though I'd love this to be implemented so that the best team can win, it's not going to happen with the design of HA.

Quote:
In king of the hill for example, a team make at most one point every 30 seconds. If you're down 4 point at 1:59, why should you stay? The game should just kick you. Same for the capture points, let's say you can have on average 2 points every 30 secs (it could be more, could be 4, but it's impossible to get four and impossible to get 3 if another team isn't collaborating), if a team is down 6 points at 3 minuts, kick it out. Relic run? You can take one relic every 25 secs on average, if a team is too much down, it has lost. It's not difficul to implement developers, isn't it?
Teams are still going to gank, and a team down 6 points can easily still catch up in 3 minutes. Automatically kicking them from the game is highly unfair. The altar holding one could work, but other ones have to be definitive to kick (like being down 9+ points with less than one minute left). HA was poorly designed from the start, and it'll be hard to fix.
Div is offline   Reply With Quote
Old Jan 07, 2008, 02:32 AM // 02:32   #5
Academy Page
 
Join Date: Sep 2006
Default

lol thats the point of this HA thing how bout this you gain respect in the HA community so you rarely get ganked...cuz everyone respects and/or is afraid of you put it this way...its part of the game and yes it may suck sometimes but it can also become your advantage..idk how to put it...its part of the game...get used to it cuz it makes HA more competable
guildwars101 is offline   Reply With Quote
Old Jan 07, 2008, 02:53 AM // 02:53   #6
Div
I like yumy food!
 
Div's Avatar
 
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
Default

Quote:
Originally Posted by guildwars101
lol thats the point of this HA thing how bout this you gain respect in the HA community so you rarely get ganked...cuz everyone respects and/or is afraid of you put it this way...its part of the game and yes it may suck sometimes but it can also become your advantage..idk how to put it...its part of the game...get used to it cuz it makes HA more competable
No, you get ganked if you hold a lot, or sometimes simply because the other team is retarded.
Div is offline   Reply With Quote
Old Jan 07, 2008, 03:18 AM // 03:18   #7
Wark!!!
 
Winterclaw's Avatar
 
Join Date: May 2005
Location: Florida
Profession: W/
Default

I think it's called playing the spoiler in the sports world and it's a perfectly valid way of acting if you ask me.
Winterclaw is offline   Reply With Quote
Old Jan 07, 2008, 03:32 AM // 03:32   #8
Forge Runner
 
Lykan's Avatar
 
Join Date: May 2005
Guild: StP
Profession: R/
Default

Dont play lame builds and dont make enemies.
Lykan is offline   Reply With Quote
Old Jan 07, 2008, 04:06 PM // 16:06   #9
Emo Goth Italics
 
Join Date: Sep 2006
Default

It happens.
Three teams playing, someone is bound to get ganked.
Tyla is offline   Reply With Quote
Old Jan 07, 2008, 07:00 PM // 19:00   #10
Desert Nomad
 
Orange Milk's Avatar
 
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
Default

Quote:
Alliances always gank the third team
LMAO, well no shit, they are allies. How often do we here in the USA attack Canada?

Playing spoiler is what people do, if your not going to win, neither is your enemy. Ya ever leave the house and watch sports? If an NFL team is 0-12 they don't get kicked out of the rest of the seaon becuase they can't make the playoffs, they go out and try to play spoiler with the mentality that "If we are not making the playoffs, neither are the last 4 teams we face."

Sab, you got a winner here.
Orange Milk is offline   Reply With Quote
Old Jan 08, 2008, 02:03 AM // 02:03   #11
Forge Runner
 
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
Default

This is very unfair, because the team that wins is not always the better team. If anyone on Team C is friends with anyone on Team B, and Team C is down, they will always make a last stand and try to gank Team A, and 2v1, even if Team C is very crippled, it will be very hard for Team A to win, even if they are better than Team B, because, 16v8 is just too much pressure.

/signed, except for on the conditions holymasume suggested
Kanyatta is offline   Reply With Quote
Old Jan 08, 2008, 09:55 PM // 21:55   #12
Academy Page
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Unholy Tank V
If you can't deal with competition get out of HA
The typical 12 years old answer, thank you.

Quote:
The altar holding one could work, but other ones have to be definitive to kick (like being down 9+ points with less than one minute left). HA was poorly designed from the start, and it'll be hard to fix.
What do you mean by altar holding? Anyway while in some cases a team could not be mathematically out of the game, common sense will apply (it's so unlikely you get 4 points every 30 secs in capture points, getting 2 means you're doing good, getting 3 means other teams are ganking and being ganked).

Ha was badly designed but it changed a lot over the course of the years. Think the improvement we had since the 6 team all vs all map
rezha is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
The Hero's Hall - A Guild Hall add-on (not Hall of Heroes) arcanemacabre Sardelac Sanitarium 10 Aug 30, 2006 06:15 PM // 18:15
about hall of heroes Senator Tom Questions & Answers 12 Nov 19, 2005 03:01 AM // 03:01
Hall Of Heroes. Timoz Sardelac Sanitarium 15 Sep 15, 2005 10:47 PM // 22:47
Hall of Heroes? Brother Mhenlo Questions & Answers 2 May 31, 2005 12:22 AM // 00:22
Hall of Heroes/Guild Hall question Ollaolas Questions & Answers 4 May 02, 2005 08:13 AM // 08:13


All times are GMT. The time now is 09:22 PM // 21:22.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("